LGM icon

LGM

Open weights
Peking University

LGM (Large Gaussian Model) is a 3D generation model developed by researchers at Peking University that produces high-quality 3D objects from single images or text prompts in approximately five seconds using 3D Gaussian Splatting representation.

Text to 3D

Key Highlights

5-Second Gaussian Splatting Generation

Generates complete 3D Gaussian Splatting representations from single images in approximately 5 seconds, balancing speed with high visual quality output

Real-Time Renderable Output

Produces 3D Gaussian representations that enable real-time rendering from any viewpoint without neural network inference, suitable for interactive 3D applications

Multi-View Consistency

Generates four consistent orthogonal views before reconstruction, ensuring accurate geometry from multiple perspectives for robust 3D shape recovery

Dual Output: Gaussians and Meshes

Supports both 3D Gaussian Splatting format for real-time rendering and mesh extraction pipeline for traditional 3D workflow compatibility

About

LGM (Large Gaussian Model) is a 3D generation model developed by researchers at Peking University that generates 3D objects from single images in approximately 5 seconds using 3D Gaussian Splatting representation. Released in 2024, LGM combines multi-view image generation with Gaussian-based 3D reconstruction to produce high-quality 3D assets that can be rendered in real-time using Gaussian splatting renderers. The model played a pioneering role in the field as one of the first works to successfully demonstrate the integration of Gaussian Splatting into 3D generation pipelines.

The model operates through a two-stage pipeline. First, a multi-view diffusion model generates four consistent orthogonal views of the object from the input image. These four views are then processed by the Large Gaussian Model, which predicts a set of 3D Gaussians that represent the object's geometry, appearance, and transparency. The resulting Gaussian representation can be rendered from any viewpoint in real-time using splatting-based renderers. The asymmetric U-Net architecture directly regresses Gaussian parameters from multi-view images, enabling fast inference without requiring additional optimization steps. Each individual Gaussian element encodes its position in 3D space, scale, orientation, and color information.

LGM's use of 3D Gaussian Splatting as the output representation offers several advantages. Gaussian splatting enables real-time rendering without the computational overhead of neural radiance fields, making the generated assets immediately usable in interactive 3D applications. The representation naturally handles view-dependent effects like specular highlights and translucency, providing photorealistic visualization. For applications requiring traditional mesh format, LGM includes a mesh extraction pipeline that converts the Gaussian representation to textured polygonal meshes. This dual output flexibility makes the model suitable for both interactive visualization and traditional 3D workflows.

The model's 5-second generation time represents an excellent balance between speed and quality. While not as fast as TripoSR (sub-second), LGM typically produces higher visual quality output, particularly in terms of view consistency and surface detail. The generation time is fast enough for interactive workflows while delivering results competitive with slower optimization-based methods. Parameters including per-Gaussian position, scale, rotation, opacity, and spherical harmonic coefficients are learned, and this rich parameter set enables detailed appearance modeling across diverse object types.

LGM was trained on the Objaverse dataset and processes input images at 512x512 resolution. The model performs particularly well on objects with smooth surfaces, while it may show limitations on objects with very fine geometric details or complex internal structures. The number and distribution of Gaussians in the output automatically adjust according to geometry complexity, with typically thousands of Gaussian elements used per object.

Released under the MIT license, LGM is fully open-source with code and pre-trained weights available on GitHub. The model has been influential in demonstrating the viability of Gaussian splatting as an output format for 3D generation models and has contributed to the growing ecosystem of Gaussian-based 3D tools and applications. The research community continues to build upon LGM's approach to develop higher-resolution and more detailed Gaussian-based 3D generation methods.

Use Cases

1

Interactive 3D Web Experiences

Generate Gaussian splatting assets for web-based 3D viewers that render in real-time, creating interactive product showcases and virtual galleries

2

Rapid 3D Asset Prototyping

Create 3D prototypes from concept images in seconds for design review, client presentations, and iterative creative development processes

3

Real-Time 3D Applications

Feed generated Gaussian assets into real-time applications including AR experiences, interactive demos, and spatial computing environments

4

3D Content Pipeline Integration

Integrate into automated content pipelines where images are converted to 3D assets at scale for catalogs, inventories, and digital twin creation

Pros & Cons

Pros

  • Generates 3D objects from image or text within 5 seconds at 512x512 resolution with up to 65,536 Gaussians
  • ECCV 2024 Oral paper — demonstrates superior visual quality compared to DreamGaussian and TriplaneGaussian
  • Effectively addresses blurry back views and flat geometry common in prior image-to-3D methods
  • Gaussian Splatting representation is more expressive and faster to render than triplane-based NeRFs
  • Achieves high-resolution generation (512x512) while maintaining fast 5-second generation speed

Cons

  • Output quality is inherently tied to upstream multi-view diffusion model quality — inconsistent inputs degrade results
  • May not follow text prompts effectively for unconventional or unusual objects
  • Limited to object-centric scenes — cannot handle full scene reconstruction
  • Requires multi-view images as input, adding dependency on separate diffusion model for generation pipeline
  • Gaussian Splatting output requires additional conversion for use in standard 3D applications

Technical Details

Parameters

N/A

License

MIT

Features

  • Single Image to 3D Gaussian
  • Ultra-Fast 5-Second Generation
  • 3D Gaussian Splatting Output
  • High-Quality Multi-View Synthesis
  • Mesh Extraction Support
  • Open-Source MIT License
  • Peking University Research
  • Real-Time 3D Rendering

Benchmark Results

MetricValueCompared ToSource
Üretim Süresi~5 saniyeInstantMesh: ~10 saniyeECCV 2024 / arXiv 2402.05054
Eğitim Çözünürlüğü512×512 pxOpenLRM: 256×256GitHub 3DTopia/LGM
Gaussian Sayısı~40K 3D Gaussian—ECCV 2024 Paper
Novel View PSNR21.5 dB (GSO)InstantMesh: 22.2 dBarXiv 2402.05054

Available Platforms

hugging face
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Frequently Asked Questions

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Zexiang Xu|N/A

OpenLRM is an open-source implementation of the Large Reconstruction Model architecture for single-image 3D reconstruction, developed by Zexiang Xu and collaborators. The project provides a fully open and reproducible implementation of the LRM approach, which uses a transformer-based architecture to predict 3D representations from single input images in a feed-forward manner. OpenLRM processes an input image through a pre-trained vision encoder like DINOv2, then feeds the resulting features into a transformer decoder that generates a triplane-based neural radiance field representation, which can be rendered from novel viewpoints or converted to a textured 3D mesh. The entire reconstruction takes only a few seconds on a modern GPU, making it practical for interactive applications and batch processing workflows. Released under the Apache 2.0 license in December 2023, OpenLRM fills a critical gap in the 3D AI research community by providing an accessible reference implementation that researchers can study, modify, and build upon. The model supports various output formats and can be integrated into existing 3D pipelines for applications ranging from game development to e-commerce product visualization. OpenLRM handles diverse object categories including furniture, vehicles, characters, and everyday items with reasonable geometric fidelity. Pre-trained model weights are available on Hugging Face for immediate use. As one of the foundational open-source projects in feed-forward 3D reconstruction, OpenLRM has directly influenced and enabled numerous downstream projects and research efforts in the rapidly evolving single-image 3D generation space.

Open weights

Quick Info

ParametersN/A
Typetransformer
LicenseMIT
Released2024-02
CreatorPeking University

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lgm
gaussian
3d
text-to-3d
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